Showcase of character animation from various rigged 2D Toon Boom Harmony projects.
A few short sequences from Red Ketchup Season 1, produced at Sphere Animation.
Short sequence from Saving Me Season 2, produced at Sphere Animation.
Short clips and sequences from Paradise PD Part 4, produced at Sphere Animation.
I also assisted on retake and touch-up animation for the Red Ketchup and Paradise PD projects, and created walk/ run cycle animations for re-use on Red Ketchup.
Short sequences from Doomsday Brothers Season 1, produced at Portfolio Entertainment.
Some examples of 2D hand drawn animation as well as clean-up animation, storyboarding, and compositing.
Produced at Sheridan College for the Bachelor of Animation's third year group project; by Elliot Maxted and 10 other classmates as Spice Cabinet Productions, with music scored by Cara Tors.
A 2D hand drawn animated film for 2018.Synopsis: After embarrassing herself in front of her crush during a date at the carnival fair, the young mouse Rosemary goes on a self-seeking adventure to find her courage.
A sweet little story about learning one's destiny, and struggling with self confidence.
In addition to contributing to the compositing team and aiding in background/ layout efforts- below are my rough & clean-up animations created for the film, and an example of one of my work-in-progress storyboard sequences:
Short promotional 2D hand drawn animations based on two different children's storybooks 'Panda the Very Bad Cat' and 'Deer Diary,' written by Author Lacey L. Bakker with original illustrations by Jason Bugahiar and Shamayal Hayat respectively. Created for Pandamonium Publishing House.
Some of the character design and development work for these shorts can be seen here.
A small collection of short animations~
Additional rough 2D animation and old school work projects can be found here!
Characters that were designed by me and rigged from scratch in Toon Boom Harmony.
My first project was a small purple cartoon dragon named Doran! He's a goofy rascal.
Here's a few practice animations that were created with the final rig:
My second project was two monstery girls, rigged with more dynamic and cartoony animation in mind!
A bouncy walk cycle of the two of them- a little test to show off their personalities!
Just a few rough 2D hand drawn animations that are unpolished or unfinished, but are still decent examples of my lip sync and timing work.
Directed, produced and animated at Sheridan College Bachelor of Animation by Elliot Maxted with music scored by Benjamin Gabbay, a stop motion graduating film for 2019.
Participant at Willson Oakville, Routes to Roots and Rainbow Visions film festivals.Synopsis: A headless robot named Servo tries to discover who they want to be by trying on different objects for heads.
SWAP! is a film about self-exploration, accepting an unpleasant past, and building self-acceptance for oneself, even if it means being a whole mess of many things at once.
To achieve the specific look I wanted for this film, I sculpted, crafted and painted a ton of different small items to clutter up the perfect environment for a lonely robot.
A set design of a miniature gelato shop based off the streets of Florence and the caffés around where I briefly lived in 2017!
An amalgamation of Italian archecture and artistic styles I loved.
Pigeons are a common sight in Italy, but even they need to take a break for their espresso sometimes too...
A shadowbox project from 2016- Camden the camera-head overlooks a city.
I created the illusion of depth by piling up layers of gouche paintings!
A collection of digital and traditional artwork from a variety of projects for different people.
Find many more art pieces at the social media links on my contact page!
Often experimenting with artistic mediums, I am comfortable with using different digital programs like Photoshop and Krita as well as a variety of traditional materials like acrylic and gouache paints or markers and pens to make art!
Work that showcases character design and style development for a variety of my own personal and professional projects.
A few projects or types of artwork that I've worked on in my spare time.
Though I'm still studying and practicing the pixel art style, I adore all that can be expressed with just a few squares blocks!
The game is still a work-in-progress, but I am working with others to learn and program parts of it myself in Unity.
Several different maps have been crafted for the game, with the help of community assets from opengameart.org and the program Tiled.
Some of the sketchy pages & memories from the journal I kept when I briefly lived in Italy in 2017.
Briefly practicing 3D modelling, UV mapping, texturing and some animation with Autodesk Maya, I have also started learning 3D in Blender.
This turnaround of a purple dragon was modeled in Maya.

